Elves, dwarfs, undeads, mages, warriors, shamans...
in one word: Fantasy.
Day 1
General character concept
She's a young warrior, with only some experience in the battlefields, so her dresses n' weapons are some sort of basic gear: leather, metal and iron with a little "tribal" touch.
Her gear isn't a brand new one, so scratches and some dirt
are all around the dresses.
The weapon she's using is a blade/shield: she can block melee attacks and attack with the same weapon.
In the beginning I was thinking to give her two of those weapons, but in the final shot the left weapon was covering most of the middle body... probably she will have both in the animations.
Day 2
Body and props modeling
The cloths are mostly extracted polys from the body to maintain a nice and belivable shapes.
This time I didn't use Zbrush for the UVs and the texturing, I did them with Modo and all the rest (with some tweaking) in XSI.
All the textures were grabbed from photos around the internet and tweaked in photoshop.
Some screenshots of the texture I've used for the diffuse, specular, reflection maps.
Day 3
The following renders are different times during the modeling/shading session.
Day 4
The fur is completely done in XSI, using the basic XSI Hair module.