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"I just saved Gotham twice tonight, now what ?" - 3D character > personal project, the Dark Knight |
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More a learning stage than a character study. The overall purpose of this project was to learn XSI, Mudbox, Zbrush and Modo and a good workflow to integrate their power on the same project. After 10 years of Lightwave3D... awesome tools :) The project is nothing original: Batman, the dark knight (all rights reserverd by DC Comics). I was looking for a semi-organic subject to practice on Mudbox sculpting: different parts of the same subject like hard and soft edges to practice with. I used some of the image references from the Batman Begins movie, some useful shots for the modeling and some shots to catch his classical expression.
I did a low poly basic mesh in XSI, then setted up the UVs in Modo.
I wanted the final shot to be focused on his face so the body was only partially modeled in XSI and detailed in Mudbox. ![]() The texturing session was easy using Zbrush, a different and fast way to texture up meshes with great results. Back in XSI for the materials shading, character rig, light setup, passes setup and render with a temporary background.
Then the final step: layers composite and simple color correction in Photoshop (click on the button below to see the final shot). |
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